Here you will find a plethora of sports that can be found in the world of Tam'nýer-a'. Whether these sports be influenced by hunting, or be merely for entertainment, no matter what race they came from, they can be found here. Not only that, but sporting events, such as sporting competitions to show off physical acumen as well. Where these competitions occur will be listed so rest assured you will know where to go, and when so that you don't miss out.
Z'sa'Ză-'Bäa & T-'a'Ţăs'múr Specific
In true Z'sa'Ză-'Bäa fashion, they have a sport literally called “Perhaps to live”. It is called this as it can end it death but is the ultimate adrenaline high for this feisty species; surfing down the mountainside using a large sled-like creation made from wood and bone (usually the large & strong pelvis bone of a Wordit). Speeds of up to 80km (50mph) are considered rather common, and the Z'sa'Ză-'Bäa have a particular slope for Kăvanšæ Smărrj that has been smoothed down over time. Considering that the Z'sa'Ză-'Bäa do not believe in the gods, it is more to celebrate prowess for physical endurance.
If the Nkhya’jra were more open about letting foreigners into their lands, this traditional sport of theirs would probably come as an enormous surprise. Seemingly useless, dangerous and just for fun (something this race is not known for in the least) is the sport Dūnga Mobde. It is played after harvest is complete as a way to unwind, but also to please the gods, in particular Praq-huykl' & Sty-kopös.
For Praq-huykl' to show the god that the harvest has been completed, hir
work done by their hands and in a timely manner. For Sty-kopös, it is a
signal that not only the harvest is complete but now it is time to feast.
Furthermore, in order to bring in another good season, they require his
aid so that they may make the land new (burn it to give the earth nutrients
for another crop season).
How the Nkhya’jra renew the earth with Sty-kopös’ help though is the
whole point of the sport, as the Nkhya’jrans literally play a version of field
hockey they call ‘Dūnga Mobde’, which translates to ‘Field Washing’ or
‘Washing the Field’. The only difference is, is that their ball is on fire. It is
played the night after the harvest has been completed, and once the
game is won, the field is properly set alight and watched over by Nue
(the god of the moon & companionship) as well as the farmers of the
community so that they may start tilling the soil as soon as the fire has
The Dance of the Káñonbahár
Concerns solely the Dëymosþan of Trótskarr
Among the Dëymosþan, the desert people of Trótskarr (also known as ‘Demons’ colloquially), race on Káñonbahár. This is a very common occurrence and is used by the males of the Dëymosþan as a way to assert dominance amongst themselves.
With such bloodthirsty traditions, a variant of their races is what is now known as the “Dance of the Káñonbahár”, a game played with very few rules, if any. A dead carcass or animal head is traditionally used, and the riders must steal it from each other and throw it into a pit at the other end of the field. However, when the game takes place after a raid, it is not uncommon for someone’s severed head to be used instead.
The Dëymosþan are men who can seize control by any means and fight off their rivals, and this is prized as proof of superior strength and leadership. Whipping a fellow rider intentionally or deliberately knocking him off his mount, is common and accepted practice. The male who actually manages to score and end the game is often not the prettiest at the end of the game due to all the bruises and whip marks acquired during gameplay.
While cock fighting might be against our own laws, a violation of animal rights, C-bxa' fighting is alive and well in Püertagœ, as well as some less occupied docks in Fawzia-Kedet.
In Püertagœ it can be hosted in some pub-like establishments, advertised for special nights as well as fenced in pop-up's in the streets. The reason behind its popularity however, is not simply for the fun of gambling on your favourite C-bxa', or just watching a fight. It also holds a meaning in the sense that whichever C-bxa' wins is then killed to be turned into wine. Apparently you can taste the victory of the animal in the fermented spiced alcohol and is sold literally as liquid courage.
ßkrîtæ or Ñaštæ (Attack or Escape)
added by Morgan
ßkrîtæ or Ñaštæ, more populary referred to as just ßrrîtæ (Attack), is a game of strategy played in Püertagœ. Hailed as an artform concerning intellectual capabilities and strategizing, the game attracts a devoted following of players, and is one of the few games at which rich and poor alike can appreciate. Whole stores exist to cater to players, and finely crafted boards and pieces are common gifts.
The game is played generally between 2 players, but can host up to 4. The game itself consists of three square boards tiered on top of each other; the first board divided into 9x9 grid, the second a 18x18 and the third a 36x36 grid. The smallest board is called the Senate, the next largest is called the Port, and the largest board is called the City.
Each board has special zones usually colored or indicated on the board itself.
Senate has one zone
Port has three
City has nine
Control of these zones is the method for victory in the game.
Solo Noble is another name for Solitaire on Earth, but don't confuse a deck of cards for a wood circular board, and marbles, or semi-precious stones. Solo Noble is one of the most common board games of Tam'nýer—a', and is practically a staple in households, despite being a single player game.
How to Play
The game is set up so that pieces fill every hole except the middle hole. There are 33 holes in total. The objective is to remove every piece except one, with the final piece ending up in the centre hole. Solo Noble is played by one person and is therefore technically not a game at all, but a puzzle.
The player makes successive capturing moves, removing a single piece each turn until is it impossible to make any more capturing moves. Each turn, the player captures a piece by jumping over that piece orthogonally, not diagonally, from one adjacent point to the vacant adjacent point on the other side. Therefore, the first turn can be made only by jumping a piece into the middle hole from one of 4 possible points.
Ur, or more appropriately known as the Royal Game of Ur; a game borrowed from our world, is a board game played with tetrahedral dice, and a simple game play between two players. It can be bought to play at home, or in a pub. Gambling can be an added thing, which is actually quite common, based upon who wins and who loses. Some of the most ornate boards in all of Tam'nýer—a' can be found and purchased in Fawzia-Kedet.
Please enjoy the YouTube video below on how to play:
ÐAIM (280 pieces)
Ðaim are the main pieces of the game. The Ðaim are pieces that are placed on the board over the course of a game and never move from their placed spot, only ever leaving the board when captured. Each turn a player may place a Ðaim on any space on the board, not already occupied or where it would immediately be captured. Capturing Ðaim is a simple matter of surrounding the piece, as you can see to the side. The point of Ðaim is to use them to claim territory on the board, by creating formations which are functionally uncapturable.
CAPTAIN (7 pieces)
The next piece is called a Captain and takes up four squares. They exist as special assault units, as they both move and occupy a 4 space square. They can move on top of enemy pieces and capture them and any other piece they contact, however they can only move one space at a time (space meaning of their piece size), but in any direction. Captain pieces can only be placed in zones, though do keep in mind that Captains cannot be placed on the Senate board at all.
Controlling territory is the goal of the game. Any space occupied by a Captain or a Becall is considered controlled, as are any spaces that exist entirely encircled by one player’s pieces, in this case and only at the end of a game, a Ðaim. An example of this is shown below;
However, spaces in zones, at the end of a game, are worth double that of normal spaces. Spaces in the Port are worth double that of spaces in the City, while spaces in the Senate are worth four times that of spaces in the City. That being said points are like so;
Each space in City = 1 point
Each space in Port = 2 points
Each space in Senate = 4 points
*points are only calculated at the end of the game, but can help one strategize throughout gameplay
Alternatively there is one other way to win the game called Ñaštæ. Ñaštæ occurs when one player controls all three zones of the Port, and controls equal or more zones than all the other players in the City.
BECAL (4 pieces)The third set of pieces is a set of four pieces known as Becal. Each Becall takes up the same amount of space as a Captain, however Becal cannot be captured, and is often used as the basis for uncapturable formations of Ðaim, e.g., an 'island' as you can see to the side.